B-Skills Project

Creative Process

Flow's creative team was in Pesaro, Italy to present an Erasmus+ funded project, the project revolves around Blockchain and how to explain it to others through an interactive and simple easy to understand experience.

How to apply your research to your design project and the benefits of sketching for projects

First you need to define a Research Objective: The problem you are going to investigate, quantitative analysis is often useful for explaining relationships between variables. For example, when studying obesity rates, we can look at how many calories people consume. With statistical techniques, we can use data to describe these variables and determine whether they are related. This approach can also be useful for creating new ideas or determining which programs work best for certain populations.

The Research was divided into the following phases:

  • Overview (Background)
  • Process Definition
  • Where and How to Implement

Wide Research is a large-scale study in which the goal is to learn as much as possible about a given topic, it opens your mind to new ideas and perspectives, thus allowing you to properly gather all the necessary information before reaching a conclusion. This extensive research provides a detailed overview of the enterprise solutions market, keeping you abreast of new business opportunities in the field. We have researched every possible topic in depth to gather all the information and provide the most comprehensive guide of its kind. At this stage it is important to make a document where all the information gathered will be stored to start the second phase.

From Moodboard to Experience

Process Definition: this is a process where we decrease the amount of information that was gathered from the extensive research and simplify it into understandable blocks. We then make a list of the main topics below each block to make sure we understand what was said, in order to cut out any extra information or clarify the information. Repeat the process until each block is about 6 to 12 paragraphs long.

Implementation List: this is where you start a list of where each part of the survey might be useful. It is easy to print out the research what we use and what we don't use, to be able to make and apply to the project. The benefits of sketching for projects, you don't have to be an artist to learn how to sketch. Anyone can learn! It is best for visual thinkers and communicators, but it is a useful tool for anyone!

This project was developed 80% through sketches and that's when our team developed a simulator, for B-Skills, being an interactive experience where the user will learn about blockchain, where we illustrated 4 backgrounds and created 12 characters to be animated and interactive.

The project started with quick sets of sketches, on A5 page (European size), where we discussed problems that could occur during the game. With an initial focus on the Experience, the goals are to explain the technology, but also to relate it to the romantic aspects of the story. After starting this project we realized how important it is to have a clear idea of what you want the audience to feel. Now, after the sketches, Moodboard and theme were developed, we asked for feedback from the project partners so we could improve what we already had.

Project Projections and Process

Level Development was the most interesting, because we wanted to create an interaction that could be played in different ways. We created 4 levels to represent the stages that the main character goes through to learn about blockchain.

Level 1 | we developed a city to represent decentralization while the user needs to match icons to move to the next level, similar to how a Hash works in blockchain.

Level 2 | here we developed a simulator where the user has to match the icons to make sure the characters have a good reaction, if the user fails the characters have a negative reaction.

Level 3 | the user controls an airplane to reach the correct destination and thus send a secret letter.

Level 4 | is a group of icons that represent the values of the city (in this case the user is the only one to choose), then it will be hidden and the user must remember each one he chose and hide them. 

The Client Simulator was developed by a team of designers and researchers from Flow Production Creative Studio.